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AI Insights · Timothy · January 2022

Top 5 Dance Games Apps Performance in Middle East Q4 2021

The top 5 dance games on a unified platform in the Middle East showed varying trends in downloads, revenue, and active users throughout Q4 2021. Sensor Tower provides detailed insights into these metrics.

Top 5 Dance Games Apps Performance in Middle East Q4 2021

In the fourth quarter of 2021, the top 5 dance games on a unified platform in the Middle East exhibited diverse performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each app's performance based on data from Sensor Tower.

Just Dance Now saw a fluctuation in weekly revenue, starting at approximately $1.4K at the end of September and experiencing a dip to around $915 in mid-October. The app's revenue rebounded to roughly $1.4K by the end of December. Weekly downloads peaked in the first week of October with approximately 1.3K and again in the third week of December with around 1.4K. Active users experienced a slight increase from 4.6K to 5.1K in early October, followed by a decline to 4.3K in early December before rising again to 4.8K in the third week of December.

Dance Clash: Ballet vs Hip Hop displayed a varied trend in weekly revenue, starting at $24 and peaking at $106 in early November. Downloads were highest in the first and second weeks of December, reaching approximately 2.8K and 2.5K, respectively. Active users saw an initial decline from 8.3K to 6.7K by mid-October, followed by an increase to 8.2K in the first week of December.

Ice Skating Ballerina experienced a steady increase in weekly downloads, starting at 433 at the end of September and peaking at approximately 3.7K by mid-December. Weekly active users followed a similar upward trajectory, rising from 3.7K to 8.4K over the quarter. Revenue showed modest fluctuations, peaking at $75 in early October and $49 in mid-December.

Acrobat Star Show had a notable increase in downloads in the first week of October, reaching 952. However, downloads saw a decline to around 358 by the third week of December. Weekly active users initially rose from 3.8K to 5K by mid-October but gradually decreased to 3.5K by the end of December. Revenue peaked at $159 in early November.

Hip Hop Battle - Girls vs Boys showed a significant spike in downloads at the end of November, reaching approximately 1.9K. This was followed by a decrease to around 703 by the end of December. Active users also saw a peak at the end of November, with roughly 2.8K, before declining to 1.4K by the end of December. Revenue remained relatively stable, with a notable increase to $55 in the final week of December.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022